​​Create and Share ​​
 Horizons for new ideas and technologies in knowledge based society
Innovative
Training 2.0
e-Learning platforms
The training e-Learning platforms is designed for experts, teachers, trainers, and all the other specialists who perform activities related to training 
​​ The training "Teaching through annotations" includes three modules: ​​
  • concept 
  • technology
  • project development. 
The trainers will develop practical skills for implementation of annotation approach in class. 
Edu Design
Innovative design of learning resources, models and spaces
EduTechFlag designs and creates branding materials for the educational organisations - start with a concept to the last stage of the design of your logo, promo video for an event or new project, cups or New Year decorations
Edu Events
Organise 
special events 
​​
EduTechFlag plans, organises and conducts events, meetings, workshops, as well as another valued event for you "The event of the Year",  "Edu Excursion" or "Contests" and hackathons  
e-Portfolio
Develop organisational & individual e-portfolio 
​​
EduTechFlag analyses and develop electronic portfolio. It can be organizational, for your team or an individual portfolio. E-portfolio can boost the professional development of the people

Join the course
"ePortfolio for Teaching and Learning"
Launch in September 2017

Scientific EduResearch
Scientific research in education/ training 
EduTechFlag is doing scientific research related to the teaching process, use of LMS and technology, learning analytics tools, learning visualization and dashboards, learning assessment, etc.
Social Media in Education
Develop social media strategy & plan
​​
EduTechFlag provides a service for social-media strategy and plans developed to find creative ways to stand out and attract an audience. Successful social media campaigns and contests are a quick way to boost engagement among youth
 EduTechFlag  services

B2C & B2B model

What is the structure of the Training 2.0?

  1. Organisation 5%
    Training structure, objectives, learning outcomes - knowledge and skills
  2. Theory and concepts 20%
    Terminology and basic characteristics of the e-learning platforms
  3. Practice and assignments 40%
    Introduction and practical work with e-platforms. Stages of work, advantages and their use in learning process
  4. Team work 10%
    Team work assignment - discussion, questions on a given topics and case studies
  5. Individual project 20%
    Customisation of web based e-learning platfrom
  6. Feedback 5%
    Assessment (Feedback)
The objective of the e-Learning platforms training is the development of knowledge and practical skills for an implementation of e-Learning platforms in the teaching/learning process
The training has 8 hours duration (one day) or 4 hours duration (two days) and finishes with an individual practical project.
Every participant receives Learning Kit with all learning resources.
When does it start?
If I have questions!
Where?
What are the requirements?
At the organisation, co-working space
or on-line
Group of five participans
Send a message
 
Basic computer skills

Trainings 2.0  pricing



50 BGN

One day training
e-Learning platforms
 


 65 BGN​​

One day training
e-Learning platforms 
+
Create and publish 

Digital books
+
One month free
online support 

 90 BGN

Two days training
e-Learning platforms 
+
Create and publish 
Digital books

+
 e-Learning 

Methodology

+
One month free
online support
STARTED
STARTED
STARTED
 Min 5 learners in a group
​​Our clients 
  • High Schools - Private and Public
  • Professional Training Organisations
  • Public Sector Organisations
  • Business and Industry Organisations

The uses of e-Learning platforms

For the learners

  • Sharing knowledge resources on study topics
  • Use of learning resources in a diversity of formats Word, Excel, Video, Voice
  • Developing digital skills
  • Team working skills development
  • Improved efficiency of the teaching/learning process
  • Improved learners` motivation and interests towards learning

For the educators


  • Innovations in teaching - Every teacher can be an innovator
  • Creation of engaging lessons
  • Opportunities for improvements in teaching efficiency
  • Improved learning process and outcomes
  • Creation of e-libraries of learning resources
  • Best practices implementation